
//==============================================================================
// swordsman_anim.txt
//==============================================================================

//==============================================================================
define EgyptianAxemanShield
{
   SetSelector
   {
    
     TechLogic none/Copper Shields/Bronze Shields/Iron Shields
     set hotspot
     {
        version
        {
           visualnone jimmy
        }
     }
     set hotspot
     {
        version
        {
           visual Attachments G Shield Wood
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments G Shield Bronze
        }
     }
     set hotspot
     {
        version
        {
           Visual Attachments G Shield Iron
        }
     }    
   }
}
				
//==============================================================================
define EgyptianSword
{
	SetSelector
	{      
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
				Visual Attachments G Sword Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments G Sword Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments G Sword Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments G Sword Iron
			}
		}
	}
}
				
//==============================================================================
define Head
{
   SetSelector
   {
    TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
         Visual Infantry G Hoplite Head Standard
         }
      }
      set hotspot
      {
         version
         {
         Visual Macedonian Head
		ReplaceTexture Infantry G Hoplite Head Bronze/Phrygian Helmet2
         }
      }
      set hotspot
      {
         version
         {
         Visual Macedonian Head
		ReplaceTexture Infantry G Hoplite Head Bronze/Phrygian Helmet
         }
      }
      set hotspot
      {
         version
         {
         Visual Macedonian Head
		ReplaceTexture Infantry G Hoplite Head Bronze/Phrygian Helmet4
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_IdleA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_IdleA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_IdleA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_IdleA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_WalkA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic standard
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.25 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.25 true	
				tag FootstepRight 0.80 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_WalkA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_AttackA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic standard
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_AttackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_AttackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_AttackA
				length 1.0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_boredA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_boredA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_boredA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_boredA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic standard
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic copper
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic bronze
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				ReplaceTexture Infantry E Khopesh Standard/infantry e ptolemaic iron
				connect RightHand EgyptianSword hotspot
				connect LeftForearm EgyptianAxemanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}
